Starsector console commands. 3 (which fixes the. Starsector console commands

 
3 (which fixes theStarsector console commands 95a] Adjustable Automated Ships

But you cannot, because it has no "market". The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Re: [0. It is capable of extracting energy on an astronomical scale directly from the linked star. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. 6a Deluxe Player Flags Diable Avionics 2. 12 comissioned crews 1. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. It can be brought up through a simple Ctrl+backspace command. Patrol HQ: -5 per month. Ashes of the Domain is a megamod centered. ) Save your game. ago. I read about this problem in the forum but here can't be the case (thanks for pointing out though). exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. 我会在原贴. - see inside of the unexplored star systems and jump there. aCobOfCornWithStyle • 8 mo. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. 3. Main article: Console commands. You could also use the Console Commands mod. Author: ALazyWizard. commands: org. I didn't like maintenance costs for ships being so high. . Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. If you run the game from the command line you can use System. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. 0 WIP 7. Code. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. "list blueprints" to list all the game's available bps and bp packages. Good for when you have a great system, but absolutely no stable locations. e. An unofficial developer's console for Starsector. A mod for Starsector that allows you to run commands in the game using a custom overlay. . It's nearly impossible to make more than the tiniest of changes without corrupting something. CSV file. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. Open comment sort options. Categories. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. "list ships" then find the name of the ship. g. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. 04. e. 10. csv" file for every ship and changes a few of the . xml, then search for the name of the ship. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. 1a] Officer Extension -- suspend and demote officers. runcode PlanetAPI star = ( (StarSystemAPI) $loc). Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. -General cleanup of console commands, code and files. It also adds dependency tags to mod_info. log - i can feel the communism overtaking me 3. Build a heavy industry, add on a pristine nanoforge. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. While the commands themselves aren’t case sensitive, arguments are. de_kriskard • 8 mo. The mod supports version checker, combat radar, simulator overhaul and more. Packages ; Package Description; org. 4. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. Plenty of threads that discuss good seeds. Of course, it's single player, so what you do is, well, all on you. 2) None of this crap is designed or balanced for the player to be able to use it. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. +3. Clear commands 1. To issue a command manually, you use your mouse by default. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. Setrelation player pirates 50 would make them like you a lot. Use beam weapons and nothing but beam weapons. You must use its Id name which is usually the next Collum from the first one when you open the . and the Console Commands mod which allows a lot more. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. Open comment sort options. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. Edit. Run list specials and pick whatever BP you want. out. interesting (and very orange) results. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. 3 - Use "save copy" to create a new save file. I did this with a new game because I thought it was not save game compatible, same issue. With no planetary features, a planet will have no districts. This (along with many other settings) can be changed by running the Settings command. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 95a] Controllable Domain Mothership. 2Donations. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. xml" using Notepad++. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. I have learned something new. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. ago. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Re: Blueprints acquisition - commands. An unofficial developer's console for Starsector. Starbound Cheats Starbound Quest IDs Starbound Blog. It doesn’t consume it. High Tech Armada 0. jpg (79. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. 12. Author: Morrokain. Re: How to remove (s) mods / s-mods /smods. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Download (0. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. This tutorial explains the very basics of adding and modifying planets in Starsector. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. Moasseman • 1 yr. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. For a clear conscience, jettison the materials you would have spent creating a second stable point. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. i guess every planet as ID for description too, so you will have to find it by ID. With Console Commands enabled, pull up the console and enter. Overhauls. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. 7 (released 2015-12-16). Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Namingly Clear, and Clear ships. Starbound Item ID List. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. Continue Reading [Starsector Mods][0. "list commands agent" will list all commands that have the word 'agent'. 96a] Console Commands v2023. Last Update: 14 Apr 2022. json is located in Starsectorstarsector-coredataconfigsettings. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). With the command addspecial ship_bp valkyrie. 95a] ClearCommands 1. You need an alpha core, fuel, and machinery (and a. When you find it, it's just as simple as typing "giveship warlord" or something like that. Instructions. Fix All Empty Planets 1. Download console commands mod. 96961 Posts 6995 Topics Last post by kenwth81 in Re: Missing produced shi. • 4 yr. 65f); and change -0. lang. · 2y. 2. and it'll spit out an alphabetical list of. These colors represent systems (usually) with items of interest. It will remove the Portrait changer intel. mansaf2001. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Grab it here. I just updated to the latest version of StarSector after not playing awhile. - Just update Starsector version to 0. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. 9. For a full list of supported commands enter 'help' in the console. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. You also might have luck with MessageUtils. This is installed just like any regular mod. Go into your save, into campaign. - Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. redduck12 • "mod" "author" • 3 yr. Brighter than the sun. If you put 20 it doesnt add 20 it sets it as 20. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse. All planets have a random number of planetary features which increase the number of districts a world can support. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. 04. 1MB. 9And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. 04. Once you find the ship you want you want to find the command to add the ship to your fleet. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is. With our comprehensive installation and usage guide, you’ll be able to install and use [0. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. Mod DeconflictorConsole commands mod can let you cheat something in Otherwise, manual save editing is possible If you want strong, some mods do add super capitals (ex, scalartechs gown) If you want unique stuff specifically, I’d suggest one of the “modified” cruisers (mod cruiser) that are usually from unique bountiesRe: [0. If I try storageclear ships it says no such command. 5 extratential lanestate union 0. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. 95". The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Download Links: mutually exclusive, only download one of these. An unofficial developer's console for Starsector. zip) but allows a lot more to be done in the game. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. Go to map. Elevate your Starsector gameplay with the [0. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. It's older than the "regular version" (Console Commands (3. Thanks for the help. As mentioned, the console command mod includes a survey option. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. With the command addspecial ship_bp valkyrie. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas Giants. Spawning Instructions. 95a] Console Commands v2021. Music: MesoTroniK, Eric Matyas. Instructions. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). 0. Haven't used dev mode or console commands in the whole playthrough. I mean, Starsector is still a perfectly balanced game, with no exploits. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Adds 1 industry slot. Hypershunt Taps have a base price of 300 000 credits. you would go into the fleet screen and then use commands. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. org. level 2. Factions. lazywizard. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Load your save, press ctrl+backspace, typer "devmode", press Enter. 8. NOTE: do not use ship name. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color. Any cheat (in console command mod) to instant build/repair industry on colony? : r/starsector r/starsector • 1 yr. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. 05…(unless this behaviour was changed for later 0. See the OPTIONS. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. ). Phase 3. Feel free to add to this page should you uncover any new information or a correction for previous information. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Upon attaining a certain character skill, access to both hullmods and an ability are supposed to unlock for the player. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. You can command individual ships, or you can issue a command and appropriate ships will fill the order. Thread necromancy just to say thank you, lol, it works. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. Console. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. It can be tricky to navigate if you aren't comfortable. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. The settings. 1. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. . I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. getSector(). 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 2. Finish: Run starsector. Quetzalcutlass. 14 - Extra flavor for ships, crew, and NPCs. Get the console commands mod. Console Commands. An unofficial developer's console for Starsector. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Make sure you make a backup first, in case you do anything wrong. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. If that doesn't work, type in "help" or "help conditions". Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). r/starsector. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. and the slowdown field is a toggle. ago. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. 7 epta consortium 1. itsyoboi33. All references to piracy in this subreddit should be translated to "game. I figured out how to modify the save file to change the size of existing ruins, but I can't figure out how to add them to a planet that. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. With an alias, spawnstableloc will work as shorthand for the full command. Main article: Console commands. Click Command at the bottom of the screen and then select Doctrine. This is my Mod Pack for Starsector. AddXP with no arguments now gives you enough XP to reach the next level. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. All planets have a random number of planetary features which increase the number of districts a world can support. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. console. 5m experience. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 1 / 2. Once in the game, you can summon the console with control+backspace and enter your commands. This happens both in a game that was created in 0. Up to 500 points can be accumulated, affected by monthly factors and one-time factors. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. 3" Exotica-Technologies-v1. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. (except redacted and others with the no recover. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. For the moment I have to check if the latest version of the mod solves the issue. - used for multiplayer UI. This mod simply halves the data in the "supplies/mo" column on the "ship_data. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). Leading Pip 1. The system name should highlight green. Re: How to remove (s) mods / s-mods /smods. You have extremely low fps. Download (0. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Table View. skin files in the same way. 9a. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Hostile Activity is a major event in Starsector. 0". runcode Global. 2+ requires Starsector 0. 1 / 3. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Evolution. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. - Rout, forces the enemy side into a full retreat. 3: - Reset game pause state on load. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. 1. - interact with Jangala, trade, colony info, allowed to toggle free port status. The "open_market" is not considered a market for the "setmarketowner" command. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. 05. Elevate your Starsector gameplay with the [0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Then hit leftshift+backspace. The Omega have a relationship of unclear nature with the Remnants. (Additionally, you can do it while playing, and you don't have to modify any files) 4. This mod adds a ton of new console commands that can be used in your Starsector campaign. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Mods are listed in alphabetical order within their. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. An unofficial developer's console for Starsector. ago. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. If you are playing with mods do List conditions with the Console command mod. csv which defines it's basic information as well as where it's script is. . Reply More posts you may like. Basic Command Behavior. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Once in the game, you can summon the console with control+backspace and enter your commands. Once I did I loaded the game back up and went straight there. Search. -Uses simple keymap system to maintain text in list. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. You can add specific deposit (i. Example 1: SetMarketOwner Mazalot Tri-Tachyon. getId(), -0. Colony presence and instability: monthly. Run list specials and pick whatever BP you want. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 1 / 2. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command does- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. Might be able to fix your game if: Your game is stuttering. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. console. Can take a while. After that, scroll down till you find the hullmods, and remove high. Pairs well with Industrial. 05. As for controlling my fleet, for the most part I try to. Radar framerate is now separate from Starsector's framerate, defaults to 20 FPS Merged radar settings into a. getSector (). - while in devmode, ctrl+z makes your sensor.